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Entries in Patch 3.3 (9)

Monday
09Nov2009

Tier 10 at last

Every other Shaman-related website and forum in the world has the picture, so here’s a picture of Graham Elliot Bowles instead.

From NBC Chicago. What you aren’t seeing in this picture are the itty-bitty boyshorts he’s wearing. I dare you to follow the link.My thoughts? Bowles looks likes he enjoys his lunches. And probably should invest some of his vast supplies of cash in fixing the buttons on that shirt. I hope he’s not in the kitchen like that.

As for the armor, I like it a lot. Very animalistic, which is in keeping with the real Shamans of the world. It looks like there’s some kind of stag head effect that will play on the shoulders periodically, too.

I’m even excited about the helmet. I believe that’s a first.

Ok, so consider the delay acceptable. It was worth it.

Sunday
08Nov2009

Lazy Sunday reading

Cheek Magazine, issue 5Still no word on Shaman Tier 10 armor aside from names. If it doesn’t happen soon, I’m worried that Lodur will explode. The names, oddly, are all variants on Frost Witch. Garb / Regalia / Battlegear — maybe this time they’ll keep straight which applies to what spec. Frost Witch is a strangely emasculating choice for male shamans.

Our good friend Aurik is not just back, he’s found that he is enjoying the game again.

Everyone is talking about the new boss monitoring addon Deus Vox Encounters, or DXE. Check out posts from Matticus, Drug, and Windsoar.

Allison Robert from Wow.com had a fascinating post examining what it is to heal battlegrounds as a Resto Druid. I still feel stung by their incredible dominance in Burning Crusade days. Apparently things are very different now.

Rhidach on Righteous Defense responds to the upcoming Paladin nerfs by making a request for stances to address the not infrequent problems that crop up in Paladins (and Shamans occasionally too) where the wrong spec is best at healing a particular encounter. His proposal is much like mine to create tanking and DPS auras for guiding your focus.

Tuesday
03Nov2009

Scattershot thoughts

An unfederated collection of thoughts tonight…

I hate to admit it, but I’m looking forward to the new cross-realm LFG system. I know this means I’m looking forward to pugging. And that pugging was invented in the pits of hell to convince the damned that salvation does not exist. I’m looking forward to it all the same.

For some reason, I keep playing the auction house. There’s nothing I want to spend money on, but I keep bankrolling it all the same. I have no explanation for this behavior.

I’m going to start back up on HealingDummy. Now that HoTs tick, it should be pretty easy to get it into the final stretch. Are there other addons y’all were hoping to see?

Everybody and their grandmother was talking about the Hunting Lodge Podcast yesterday. Brigwyn and Daewin have a good thing going there. All told, it was a day full of WoW podcasts. The Elitists, WoW Insider show, Hunting Lodge and the Twisted Nether Blogcast. Do you people all aim at maintenance Tuesdays for your releases?

For anyone missing Tristan’s Thunderstruck this weekend, as I am, he aintn’t dead. Swamped by school last week, but he should be back this week. He’s looking for a permanent co-host for The Elitists Podcasts. Anyone out there with a love of their own voice and a flair for all things Blizzard, look him up. (I have to fix my microphone. Not that I qualify. I don’t know the first thing about Starcraft or Diablo. You click in those games, right? Like, a lot?)

Curse Client v4 is in open beta. I never did a followup post about it, but WoW Interface’s MMOUI Minion is stable enough for general use now as well.

Stoney on Big Hit Box puts to rest any question of upgrading to a fast weapon for Enhancement builds. I picked up an Icefall Blade one night when literally no one else would take it. I tried plugging it into EnhSim to see how it would work out. It was a disaster. Vendor-bait now.

And they’re dropping the cooldowns on our Fire and Earth Elemental Totems to 10 minutes. That’s fun.

Friday
30Oct2009

Chill of the Throne

I’m trying to make sense of the Chill of the Throne effect they’re talking about. On the one hand there’s this:

The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more “spiky” than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn’t avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens.

So if the tank dodges less often, they will be getting hit more. Conversely, the bosses won’t be hitting as hard, so individual hits will be for less damage. Since the boss formula is that he will be hitting an appropriately geared tank for X damage per second, after mitigation, they’ve had to make those bosses do surprising amounts of damage to cover spans of dodging. This dampens and smoothes the DPS curve incoming against the tank, which should make tank healing easier and less subject to the whims of the random number generator.

But then I wonder, how much dodge does the average tank have? Do they all have at least 20% dodge? If they do, then this is probably an equal opportunity hit. Everyone’s avoidance drops by the same amount. If not, then it will hit Druids a little harder than others, since they don’t have parry or block to fall back on. I’ll assume for now that it’s equal. It’s not even a nerf then, since the bosses are being reduced in potency by the same amount. The area under the curve remains the same, it’s just the shape of the curve that is being changed.

There’s other issues here though. First, remember that bit about not wanting tanks to die because of 2 back-to-back hits?

I still expect many tanks will die in two hits until they get geared up a little. But they will, and then the ability to survive two hits in a row won’t be as big an issue.

I am pretty sure on day one of 3.3 going live this forum will be filled with tanks who died and respond with “I thought bosses weren’t going to hit hard.”

It sounds like when they say healing will be easier, they are comparing it to some of the pathological cases out there. Spikiness aside, your tanks are going to be taking end game raid-level damage. The bosses in Sunwell hit very very hard. So will these. Adjust your tank healing priorities accordingly.

And these parts just confuse me.

The 20% nerf is applied after diminishing returns. That is why I am saying it won’t affect the relative value of dodge and parry. The Icewell Radiance won’t get you closer to diminishing returns by itself.

It arguably makes stam less important (though it will always be important for tanks). Many players are probably telling you right now that only stamina and armor are important because if you ever fail to avoid two boss hits in a row that you’re going to die. Under that environment, avoidance loses a lot of value.

If bosses hit for less in IC (which they will, since they will hit more often) then the value of avoidance for purposes of survival increases.

Diminishing returns on avoidance? Are there tanks out there with more than 100% avoidance? I’d be surprised if that was the case. So what does it mean to have diminishing return on an avoidance stat? Do these stats not convert to percentages on a linear scale?

And why is Ghostcrawler telling us this will increase the value of avoidance? It sounds like they are saying that they got themselves in over their heads on avoidance and would rather everyone go over to mitigation. So why not go all in on that? Flatten the incoming damage curve to a straight line by removing avoidance entirely. As long as the healer HPS > boss DPS the tank wins.

Anyone able to shed some light on these issues?

Thursday
29Oct2009

Master of the Elements

Did you know that the Shaman Tier 10 armor is the only one without a preview on either Blizzard’s or the MMOChampion site? I’m beginning to feel slighted. I imagine that the Shaman armor designer is stumped trying to top the Rogue set’s helmet. The conversation probably went like this:

Armorer: What about this? The helmet is, like, a giant plume of water. Yeah, a plume. It’s shaped like an ostrich feather, and it’s continually waterfalling over the player’s head.
Doubter: Waterfall?
Armorer: Yeah, totally. It’s like… water, you know? That’s elemental.
Doubter: It isn’t, really. Water is a molecule. It’s made of elements, I suppose…
Armorer: Right. And not just one feather. It should be a bunch. Maybe a whole bird on their head.
Doubter: Wind isn’t though. Nor are fire and lightning, for that matter. Those things aren’t elements.
Armorer: Ostriches are kind of dull, actually. Ok, picture this! Peacock feathers! With the eyes and all. A whole peacock’s worth of waterfalling feathers sprouting from their head. Oh, I can see it now. That Rogue guy won’t know what hit him!

And so can I. Counting down to the big reveal in 10… 9… 8…