Tuesday, October 6, 2009 at 8:33PM |
Llyra Windfury or Wrath of Air
It’s been a hard night of wiping against a single boss. Everyone is still pushing hard, but you can tell that folks are dispirited. The raid leader announces that this will be the last attempt for the night. You think, “What can I do to make this last attempt a success? Would a different mix of totem buffs put us over the top?”
Most of the decisions about selecting totems are straightforward. If there’s an Elesham, he gets to drop Totem of Wrath. Don’t drop Mana Spring if a paladin is blessing Wisdom. And so on. The air category totems, however, have a longer decision tree than most. This is the one slot where we are forced to choose what subset of the raid we are going to buff.
First, we will set the stage with our actors. Windfury Totem gives 16% melee haste to the raid. Wrath of Air Totem gives 5% spell haste. In the back ranks stand the various situational totems: Nature Resistance Totem, Grounding Totem, and Sentry Totem. Take a bow, fellas.
Melee and spellcasters. Almost everyone in the raid is one of those. (Hunters are left out of both, sadly.) Where should you commit your resources to maximize the raid’s chances? Let’s go to the chart!

Chart image corrected as per comments.
Corrected another Death Knight issue, thanks to the Elsydeon.
Cheatsheet,
Totems

